My game, “Sekk” |
Back in the 2010s, I postulated a game with 12 pieces in 16 squares. It was based on anthropological science and I figured it should be playable -somehow. Though it never was.
I was fired up to fix the rules after watching a game of “Dao” on YouTube. So here they are:
- Players choose to play gray or red stones. Red are the attackers who must try to occupy all the corner bases though not necessarily at once. Gray are the defenders.
- The pieces have different powers and do not take off other pieces, simply shift, block, or deny them.
- Eat, being next to, a piece is unable to take a base (or power on?)
- Divert, being next to, a piece is unable to move horizontally or vertically
- Exchange, being next to, a piece may be switched positions with
- Create, any red piece may teleport next to create
- Man, woman, father, and mother have super powers. A man can cause pieces to divide along any line. A woman can cause a string of pieces to deactivate for one turn. A father can send any string of pieces to the sides of the board. A mother can gather a string of pieces into a clump
No comments:
Post a Comment