Sunday, January 12, 2025

SeTT undergoing tuning...

SeTT is currently able to play very simple strategies while making a lot of errors. You can see how it missed an L-shape corner for 5 points x 2 and also attempted to eat inwards but ate outwards -doh!

I am amazed it has a knack for dynamic positions being fed around 20 different primitive formations. Need to fix the wrong corner eating right now. To all interested in the game, it is not gonna be vaporware...

 

Here's  a game where the AI 'cheated', taking over one of my squares for attack and either which way, managed to beat me by 3 points! I got most of the bugs fixed but this lawless behavior must stop. It's exciting but unfair, AI -darn I'm even talking to it.

The AI is less lawless now so I'm breaking here to write my online novella, Inexact Science. Basically, adding more precise conditions to the move checker if-elses and defaulting to false for requests to place pieces. If it crashes, try a diferent opening. Keep your pieces roughly touching / touching the AI's pieces and it works better.


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