Have stopped coding Tell to focus on project T, my latest game design which is shaping up nicely. I don't think SPM wants my game after all so I will ship it around after some play testing. Not sure how I'll do it. Maybe write the strategy down in math / logic. Will do it by today as it is rather simple.
- To enter as fragments behind armored?
-attacking play with intention to push hard and soak up the counterattack - To enter fragments first then armored?
-to prevent a higher armored from passing thru whole (defensive play) - To fragmentate at some point?
-a high value confronts fragments of lower values - To attack (push off)?
-maximize value to clear a path? - Threat and counter-threat
-each pathway presents unique strategic objectives and pre-division of forces
-simpler pathways should be longer than complex ones
-a punishing game ensues if preparations are not correct
Let us say,
12->421
333 ->12
1->2
The top lane is falling for black so he transfers some power north
333->421
12->12
1->2
But now south is falling
333->421
2->12
11->2
Fragmenting '1' stops red's 2
333->421
12->1
21->2
Red edges in diagonally, overpowering black's '1'
333->421
12->1
21->2
But black pushes off that block from his center advantage
333->421
...->1
21->2
Now red has to block the south with,
333->421
...->...
21->21
And there follows,
->421
...->333
21->21
Giving black a head start to victory but there are other defenders
->421 1
2->333 2
21->1 1
And red slips thru as well! Black needs to fragment like so,
->421 1
2->3 2
21->1 133
His sideways move now blocked again,
->421 1
2->3 ...
21->1 133 2
He must now push aside red's '2' while the passed '2' progresses. Diagonal (fragmenting) gains a square forward. Pushing off gains only a clear path thus there is counterattacking play and formational functionality.
Next we will see a weakest first approach, then rest for the day. Just take things easy.
12->1
333 ->2 421
1->1
Black to move. He must push north to break thru as fragmenting weakens his '333'
12->...
333 ->2 421
1->1
Red may reply diagonally blocking with
12->412
333 ->2
1->1
Black then has to switch centre-north to break thru
333->412
12 ->2
1->1
Now the red main battle group is in danger of push off so,
333->12
412 ->2
1->1
He slips thru with his '4' -the highest value piece. But black has a wall behind him,
1 3->12
2 412 ->233
1 1->1
Red, with his forward weak wall must punch through blacks staggered defences while the '33' marches thru. I reckon black's strategy wins.
Now what about a multi-head attack? The charge of 2 heavy brigades with minimal free fragments against a multi-wall defense.
334->1 2
2 1 1 ->1 2 443
334 ->1 2
The best way to punch through for black could be to avoid the center but the defender behind the 2 walls is stronger by +1 and may push attackers off either side. More later...
The only way is to clear a path by sacrificing one head, then sneak through like so:
->334
2 1 1 ->1 2 443
->334
then,
>334 443
2 1 1 ->1 2
->334
finally,
>334 443
2 1 1 ->1 2
->334
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