Wednesday, April 9, 2025

Devoting time to my game design...

Have stopped coding Tell to focus on project T, my latest game design which is shaping up nicely. I don't think SPM wants my game after all so I will ship it around after some play testing. Not sure how I'll do it. Maybe write the strategy down in math / logic. Will do it by today as it is rather simple.

  • To enter as fragments behind armored?
    -attacking play with intention to push hard and soak up the counterattack
  • To enter fragments first then armored?
    -to prevent a higher armored from passing thru whole (defensive play)
  • To fragmentate at some point?
    -a high value confronts fragments of lower values
  • To attack (push off)?
    -maximize value to clear a path?
  • Threat and counter-threat
    -each pathway presents unique strategic objectives and pre-division of forces
    -simpler pathways should be longer than complex ones
    -a punishing game ensues if preparations are not correct 

Let us say,

12->421
333 ->12
1->2

The top lane is falling for black so he transfers some power north

333->421
12->12
1->2

But now south is falling

333->421
2->12
11->2

Fragmenting '1' stops red's 2

333->421
12->1
2
1->2

Red edges in diagonally, overpowering black's '1'

333->421
12->1
2
1->2

But black pushes off that block from his center advantage

 333->421
...->1
21->2

Now red has to block the south with,

 333->421
...->...
21->21

And there follows,

 ->421
...->333
21->21

Giving black a head start to victory but there are other defenders

  ->421    1
2
->333    2
21->1      1

And red slips thru as well! Black needs to fragment like so,

  ->421    1
2
->3        2
21->1      133

His sideways move now blocked again,

  ->421    1
2
->3        ...
21->1      133   2

He must now push aside red's '2' while the passed '2' progresses. Diagonal (fragmenting) gains a square forward. Pushing off gains only a clear path thus there is counterattacking play and formational functionality.

Next we will see a weakest first approach, then rest for the day. Just take things easy. 

12->1    
333 ->2   421
1->

Black to move. He must push north to break thru as fragmenting weakens his '333'

12->...    
333 ->2   421
1->

Red may reply diagonally blocking with 

12->412    
333 ->2  
1->

Black then has to switch centre-north to break thru

333->412    
12 ->2  
1->

Now the red main battle group is in danger of push off so,

333->12    
412 ->2  
1->

He slips thru with his '4' -the highest value piece. But black has a wall behind him,

  1     3->12    
2     412 ->233  
  1     1->1

Red, with his forward weak wall must punch through blacks staggered defences while the '33' marches thru. I reckon black's strategy wins.

Now what about a multi-head attack? The charge of 2 heavy brigades with minimal free fragments against a multi-wall defense.

       334->1   2  
2  1  1   ->1   2   443
      334 ->1   2

The best way to punch through for black could be to avoid the center but the defender behind the 2 walls is stronger by +1 and may push attackers off either side. More later...

 The only way is to clear a path by sacrificing one head, then sneak through like so:

                           ->334
2  1  1   ->1   2   443
                  ->334

then,

>334                  443
2  1  1   ->1   2  
                  ->334

finally,

>334                 443
2  1  1   ->1   2  
                             ->334

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