Tuesday, June 24, 2025

Frag nears completion...

My super simple but tricky CLI game is almost finished. After 2 unexpected extra days of coding. I do hope people find it fun to play / entertaining. Would like to augment the AI a bit more but am not sure how. Can’t wait to announce it on X and Tumblr tomorrow.

Iran regime change seems the only solution to the Israel war. Expecting the 3rd Temple this fall. I bought hair ties but they slip off so it’s back to the Mr DIY hairband.

Helped Mom cook veg and meatball pasta soup. My cousin is still thinking of revenge and nailed me once or twice as we talked about her feelings. I guess I’m being taken to the cleaners for the sake of this family I loved. OMG.

Facing some issues with Frag. Getting the AI to move its pieces out is taking more code than expected. William is going mad as well for some reason.

Instead of coding, we had a pivotal gospel discussion on women and their role in the telepathy which many just gloss over as their feminine way of doing things. Not remembering Genesis in the Bible. I do hope that although the Bible says offendedness occurs much these end times, that we will have less to do with it, who are in Spirit with one another, daily.

Frag has hit a snag which I need to leap over with some clever code. Luckily I have MS Copilot. Only an hour or so before bed. See if I can do the miraculous.

Worked out circa midnight and am feeling energized. Had been sedentary much of the day. I have traced some bugs in the scanLine() function of Frag that're preventing the AI development from going ahead. It takes an overall picture of the battlefield and divides pieces and pods into 2 arrays for player / AI. And it is now full of nonsense!

Solved the bugs and am finishing up the collisions conditions. There are a couple of  possibilities:

2 pods collide

2 pods or fragments annihilate

A pod pushes a fragment off 

A fragment pushes a fragment off

A fragment collides with a friendly pod

A fragment collides with an enemy pod

A fragment leaps over another fragment

Sounds like a lot to code for but games have to meet spec or be unplayable / not fun. This will take all morning. Tonight, I hope to settle the AI.

I couldn't break past the complexity of my game engine and wrap up on time. So it drags into Friday. Past midnight and I'm writing this, mind hazy with meds.

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