I have learnt how to use parent nodes in SpriteKit to build better pods. Tonight, I hope to constraint the pod (which has 3 fragments) with limit joints so they break apart realistically. Earlier I found out how to launch fragments. Small steps as I'm often needed in mindspace to fix things that were broken by telepathy.
Seems Anwar may be brought down by the will of the people. Everything is so uncertain until we get to safe point August 2025.
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Getting late, and no luck adjusting the pinLimit strength for holding together the pod. Can't move it either. Maybe tomorrow.
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Can't seem to get the fixed pins linking up my fragments to be strong. They break too easily.
Will not be going far today (Sunday), just to the park for a walk and a bit of running. Then it will be time for chores. Something ominous is brewing in the mindspaces right now. Not sure what it is.
Suffered a major headache after my brief run and me and my group had to pull out deterrents. It took circa 15 minutes to bring the pain to a halt -it was very pervasive. Efforts still on-going to remove the 'guardians' of the flock. It may not be long before we are all dead and gone or rendered useless prior to the apostasy being planned.
A time of sorrows indeed. Time to read up on more SpriteKit joints documentation.
Okay, the pin-together works at last, but the bonds are too strong now. Inserting some code to break apart on contact, from Google AI advice.
Made the game background graphics so it looks less generic. I think I will rejoin the Developer Program maybe late August.
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Feel like pulling an all-nighter tonight, there can't be many surprises left to ponder. The energy release from running is great.
Liew witches tried to attack me again with the migraine but were unable to find enough people to pulse it thru. In fact, at this stage they can be hit by the migraine by reflex. Odd.
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