Major coding session. I am almost finished with the AI response barring a few nasty bugs. After I solve them, Frag will be fully playable. Wondering why enemy pieces don't get removed from the scene and whether I should remove old fragments stuck in the game channel, maybe ones that are stationary.
Don't know if I can finish today but will give it a go.
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I napped the evening away, waking up dehydrated and thirsty. Couldn't solve the bugs which seem to strike after the first frag or pod is released and I trigger another one. The piece indexer function is very primitive and is worth a look. And yea, the stationary fragments need removing for the game to play better.
Have been feeling depressed after the westerners gave me stick, claiming their rights to revenge, then Barneous Liew and the other Asian mind forces gave us some more stick, trying to wipe out God's plan. I put it to the Father that things are out of control, to no reply.
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I got the app running quite well. Still crashes often. Don’t know why yet. Suspect arrays emptied themselves before launch. Getting late, time to take my meds and work out.
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Crashes are odd. Need to put in print() statements to find out what's going on. I suspect that the garbage collection function is misfiring and so too the pieceArrays not being operated on properly. So close yet so far.
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