Monday, August 4, 2025

Heading out to the mall…

We’re going out for lunch as there’s no gas to cook anything. The gas delivery man should arrive sometime soon, then we’ll be off. I’ve managed to get Frag pretty far:


This is where I am now, making pods and fragments. A pod is 3 fragments, each one, a rough diamond shape. Pods may explode into their component fragments. The gameplay is interesting because you get 3 kinds of pod and fragment of varying size, mass, at the velocity of your choice. More later…

Feeling a little wasted. Will run again in 3 days and recharge those batteries. Next week is my Arip jab at psych clinic. I have 3 months to get fit and healthy as possible before my blood test. Hopefully that will go well despite all the attacks on me thru telepathy and witchcraft over the past decade.

Need to rest a bit. I am no longer young and hard work over long durations should be avoided. Will resume coding in an hour.

Found out from a blog search that I conceptualized Frag in June 22 2025, so it’s been a month and 2 weeks in development, plus it started off quite different, just like highly-playable SeTT came out of the oddball Sekk. The decision to switch from turn based strategy to arcade real time strategy was that the former dragged. Sometimes, letting go of pride results in a better app / game even tho it abandoned all those ‘good’ ideas.

After dinner, I had some inspiration and now all Frag needs is some error / touch handling code as it crashes now and then. Also needs some copy handling / parameters. Maybe tomorrow or later tonight.

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