Friday, November 7, 2025

Finished God's work and now to program my text adventure game...

It wasn't that hard to complete the writing work Jesus told me to. Now I have all day to code. Liew witches burning my urethra. The whole thing is heating up. It's hard to get any work done. And I have to run circa 5:30pm which is soon.

An abstract empire can be a way to discuss the overarching concepts of colonialism, such as the imposition of a Western view of linear time on colonized regions, notes an article from International Islamic University Malaysia.

The leopard in Daniel 7 was given DOMINION which is an abstract empire. See the above for a definition. These days it would be considered "soft power" or forced cooperation. Surely this was not simply the empire of Alexander the Great?

I believe the leopard was chosen as it is stealthy and the 4 heads symbolize its 4 traits down the ages from the fall of Rome up till today. Each head can be seen as a country in its empire, the anglo-saxons, the goths, the franks, and lombards (this latter information from Google AI). Even today, the British-American, French, German, and Italian hegemony in Europe is maintained. The 4 heads' traits are that which subdued the world, each pursuing a line of philosophy that enraptured the world population. But enough said. We are not in the iron legs -that is implied.

Now on with the coding...

Hit a snag. There's got to be a better / systematic / consistent way of arraying the information. But it's almost 1am and I'm a little sleepy. Worked out and am refreshed. Quite a scare, being assaulted with cancer. Wonder what it was done to cover for?

Think I need to use a more linear table entry method. Something like a football / soccer league match table.

...

Figured out the table layout:

1   01   02   03 ... 08

2    A    B    C

3    D    E    F

4    G    H    I

A is the starting point of a matrix. There may be 8 matrices in a game of this size and I recommend a matrix size of 8x8.

2 - 8 and 01 - 08 are fixed pros and contras respectively. Let us say we arrive at 02 and we select a contra path, involving 2, then we continue to B.  If then we go pros, it's down to E etc.

Each time we move across the matrix (A outwards), the plot 2 - 8 01 - 08 thickens, making it harder to determine what to do. Players do not exit the matrix until all they know and must do is done. Therefore the game has control. Each choice correct, counts towards entering the next matrix.

There should be a law that governs backtracking. A state variable array.

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