I am on the way to finishing SeTT which I’m writing in JavaScript. I think the scoring system will be in by dinner, so too the move list, and maybe a bit of the AI. A very simple AI.
Keeping watch in the mind for a while. Will probably not do the AI loop today, just score and write the move list. Have to decide on a format. Maybe 1/8)r, 1/7)ggg+1/8)gg -something like that. Scorer needs debugging that’s all.
Heavy barrage came against the Liew witchy 6, sending them reeling. It was a must as their power grows with the sin increase we are seeing towards the Tribulation. As predicted, I will have no time to do the AI tonight. May take a Rivotril to sleep better.
The sheer amount of code in SeTT’s JavaScript is amazing for such a simple game. And it’s getting more and more complex.
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Debugging is going well. Doing the move list now. A bit tricky. The scoring code seems inoperative.
Move list syntax is done, updating and looks good, and the scoring is functional tho wrong at the moment. Will be able to debug it before lunch arrives probably. A matter of some conditional statements. Late tonight, will look at my simplified heuristical AI outline, maybe make it work if there’s no surprises.
Good progress rewriting the scoring function. It should work just fine by dinnertime. Used a semi brute force approach.
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Dragged on till this morning, debugging it. Take half an hour. Almost done, just inserting attack vectors. Will work on the AI this evening.
We’re ready to head out to the grocer. it’s our Sultan’s birthday so most shops and offices will be closed. I’ve debugged the scoring code but the scores are not to spec tho they’re completely sane now. Will adjust the coefficients. Tonight, to do the AI. Want to do more UI coding this afternoon as well.
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Fell asleep early and missed my coding session. The scores are all still inaccurate. This may take the whole of Thursday. Liew witchy forces pressing in with Allen. They destroyed many lives and their own too, now are trying to alter prophecy.
Surprise, I solved the errors and also made some UI enhancements by afternoon. Taking a short break before I pull together on the rudimentary AI. Will see if I can make it around dinner.
Cooked petai and curry sardines (in a can) for dinner. Was tasty. No coding got done. Took my meds. Read thru Exploration:osotb which was downloaded again -yes! 9pm, and a miracle if the AI runs tonight. Will try to stay up till 11pm to prod it to life.
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Friday, and it’s make or break to get the AI done. I forgot what I was doing when I coded in the skeleton but now I remember. It has to decide various moves and strategies which take the form of a shape completer, an eat or open function, and a looper, all powered by bang for buck ratios and pattern recognition. Confident I can work all this by dinner time.
One thing led to another and I was unable to find time to code. Maybe in a few hours.
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