Tuesday, October 28, 2025

Frag gets up to spec…

When I first designed Frag for the command line, the spec was to have formation play and this was lost, mostly when it made the transition to iPad OS / iOS where it became a blastathon. Tomorrow, I will reintroduce formations and finally, the game will be lotsa fun. Took a while but it gets there soon.

As for Eternity, I could pull and all nighter to make it work, since I compiled all the info using AI. Not game info but sociology info that I have to read to design a civilization properly, wherein to embed my game story and language codices I invented yesterday. I also am studying the Rosetta Stone to make my own for the game.

More later…

Was thinking of a simple interface for building Frag formations. A long press initiates the build, Staying pressed creates a horizontal wall, lift and long press again to create a second row behind and so on. The wall will move forward as one object / node, while player blasts from behind it. The wall pressing will first form a middle object, then 2 side objects, finally 3 in a row, and cycle till press up. This will take an hour or so to implement tomorrow, then Frag reaches version 1.0.0.

Am being prevented again by the Liew witches. Not sure I can work on Eternity tonight. Already 9pm. May pull an all nighter. Hard to enjoy creating something when there is so much mental-emotional oppression. Today is such a day as predicted by the ABY.

I laid much of the groundwork for tomorrow’s grand release of Frag 1.0.0. It should be easy to code the cool bits. Have transferred the AI data to my iPad for reading. Now past 10pm.


Tomorrow, we could be able to spot 3i/Atlas -the massive comet, perhaps alien harboring rock many suspect is well… engineered / not natural. Previously, it was hidden behind the sun. Many theories abound, that it will trigger the rise of Antichrist, the apostasy etc. If not that it bears Jesus himself -aren’t we warned not to believe that? Yea, war in heaven may break out. The 2 witnesses come to Jerusalem, all in just a matter of days. Amazing if it comes true.

Myself, am unable to work on my games. May do some more work on Frag as Eternity is being prevented.

Past 1am, took my meds. Will work out briefly now. Good progress on Frag but I want to take things slower and relax.


We lasered off the Liew witchy 6 who were spreading lies and beating up my church mates. The laser is easy to construct and really does burn holes in everything. My apologies for being late, as I was busy.

Thinking I may not go beyond finishing Frag today. Eternity will have to wait till tomorrow or very late tonight. There were some setbacks in the code due to my UI design.

Frag 1.0.0 is mostly done. I may release it tomorrow morning. Now circa 10pm. Will work on it again at 11pm. It kinda reminds me of Ender’s Game -the battle rooms with the ‘stars’.


Past midnight. I got the formations roughed in. A lot of tuning will be needed for good gameplay. Relieving congestion, choosing AI angles of fire, setting the speed of pieces, and their triggers, garbage collection. Right now gameplay is awful but I know it can improve.

A war of attrition has started with the Liew witchy army. We must be clever or we’ll be finished off even by our own friends. They are being burnt out of my hand.


I am down the home stretch, with my home-brewed AI targeting algorithm that needs no fancy calculations. Managed to unclutter the playing channel quite well to promote strategic play. But it’s getting late and I need to do other stuff before bed.
 
...
 
Everything is in place for the final touches. I think Frag will wrap up nicely today. Am going on a run now. 

No comments:

Post a Comment