I spruced up a story for submission to a magazine and it will probably be my last attempt to submit flash or shorts anywhere. I want to get SDU in the door somewhere somehow and am not sure where it fits best. Also trying to apply for a job in the publishing industry as a book / novel consultant. I have a keen eye for books and what makes authors special and I would like to work in that industry.
Didn't achieve much today, just that Mom fell and was hospitalized for half the afternoon. She's now fine, and well cared for. Tomorrow, will work on net4spice again as it really needs to get done somehow without using AI to generate the key algorithms so I can claim copyright.
I have several things to mention about books which greatly increase their appeal,
- People read your cover first, the the blurb, then the first 3 paragraphs to know it is good. Rarely does anyone read the first 3 pages or 3 chapters -just part of the first page.
- You can be yourself while writing the book -it is your artistic license. You may be hurt and disgruntled but still write a great book if you outline yet realize that outlines are flexible as a plot or cast of characters produces new material.
- You have to type like the reader likes to read -even a prematurely started paragraph or an observation breaking up a description can throw a reader off.
- Blurbs are often too general or specific. Aim to describe what the reader will take away from the book more than what the reader will find the story is about. Sometimes the lines blur.
- Covers are so important. Design a cover that browsers can't ignore and have to flip your book thru.
- When you are struggling with a novel, and perhaps you break it down into manageable chunks, always consider infusing variety -a bit of dialogue, a bit of description from various points of view so the story fills each chunk and says a lot. This drives the reader to flip pages.
- When you design a world for your tale, introduce it at opportune moments when there are story breaks. Someone ended something and there is an info dump or a monologue / dispute etc.
- Create memorable characters by infusing them with aspects of yourself or your role models, even both.
- A story can be simple with good characters. A story can be complex with characters that struggle. A story can be bland but the characters do interesting things.
- A story without soul is a lost cause no matter how amazing your world. Soul is what is bigger than the premise and its inhabitants. And it shows thru the infusing of a tale with wisdoms and axioms.
- Blurbs and covers these days look very much the same because of computer generated art. Aim for traditional media to make your covers, and generate blurbs based not on the plot or the world, but what a reader can expect to gain from your book.
- Use the way you'd talk to someone to see if you're writing unnaturally.
I'm soon not to be writing anymore after I finish SDU. It may take all April.
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